
Finally, c_items, because it is a c_model. Next comes, weapons, because the Conniver’s Kunai is a weapon. Followed by, models, because it is a material for a model. First, materials, because it is a material. However, since I do know the full file path, just follow my lead. If you don’t remember the file path, you can always re-open the game’s VPK files and relocate the Conniver’s Kunai texture. For this tutorial I am going to title the folder, my_own_mods. If you download any mods from the site in the original non-VPK format, you will know we title the root folder as mlptf2mods. This folder can be essentially named anything with a few exceptions. So first we make a root folder to hold these files in our custom folder. What we need to do is place our newly modified Kunai texture file in the same location using the same folder structure that we found it inside the game’s VPK file. In another window we are going to have our custom folder open.

In our finished folder we got our modified texture waiting to be installed. The important part is we are going to get it in game. Well it’s debatable depending on what you actually did for a mod. The time has come to finally see your hard work show up in game. Hello and welcome to lesson 3.6 Installing and Testing Your New Mod in TF2 from.
